I want to pre-face this by saying that tier-lists don't matter. Clean Hit deals enhanced damage and puts the opponent into a tumble state on hit. He doesn't do great in average win chance, but because he does so well against Sol (according to the data) and goes even against Chipp, he moves up a bit. As Ram, you might have to rely on faster normals to avoid his spin, but. It's not reliable to try going for these though. Faust - 5.4. The opponent can also opt to use Faultless Defense to push themselves further away on block, making it harder for Sol to continue pressure safely. Worst Match. Arc System Works added Goldlewis Dickinson as the first DLC character in Guilty Gear Strive. Night Raid Vortex is also evasive, though it is more committal and aggressive in nature. Her speed and range just make it very difficult for Faust to ever get the space he wants to set up for items. Use it over Wild Throw if follow-up pressure is a higher priority over raw damage. Roman Cancels allow this attack to continue into further pressure or convert into a combo without charging it. Anji does have a projectile in Shitsu, but sending it out in neutral can be nullified by Tatami Gaeshi before Anji can act again. Celestial | ky! Lyrics, Song Meanings, Videos, Full Albums & Bios Vote for May's tiers . Guilty Gear / YMMV - TV Tropes Aerial approaches are risky, as Axl's normals have even more dominance against aerial opponents. Guilty Gear Strive Matchup ChartGuilty Gear -Strive-Main Page; Frame Giovanna vs Happy Chaos Matchup Knowledge. Be ready to jump! 6H is very helpful in particular match-ups where Sol can punish moves which are normally safe due to pushback, such as Ky's uncanceled 2DGuard:LowStartup:10Recovery:18Advantage:-10 and even Stun EdgeGuard:AllStartup:13Recovery:Total 46Advantage:-15 at some spacings. Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. His, Faust is a whiff punish fiend so he likes to walk back and use his long buttons in order to try and get these opportunities. The hard knockdown can grant good okizeme. Use it after an empty jump to catch opponents expecting an overhead or in c.S or f.S pressure to represent the threat of a low that is difficult to challenge while you're at frame advantage. Low profile sweep that beats or evades moves that don't cover the ground while being safe on block. Will force a Wall Break if the opponent touches the corner. Homing Jump combos greatly increase Tension Balance. Hes the best overall balanced character in this game vs the rest of the cast. Ram can easily punish her 214K with 5P, 6P, 5K ,and airthrow. Luckily for you, Ram has an annoying combo and great ways to get in. The recovery of an attack refers to the amount of time an attacker must wait before he may perform another action, even blocking. Sol is definitely the best, but not by a huge margin and definitely not for the reasons most people state. Vote for tiers. On hit, you can Red Roman Cancel to perform a follow-up combo, and not shifting the Roman Cancel or shifting it upward will allow you to dash underneath the opponent and switch sides again. Browse our network 9 . Your neutral is better than his but like other MUs, it's a tough ride when he finally gets in with backturn. 5K > 6S also functions as a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. Has much better range than the animation implies, enough to hit from round start. Nago starts to out range even your normals once he starts getting into higher blood levels. A honest discussion about Sol Badguy's viability in GG: Strive Hits overhead, but is very reactable. Be ready to fuzzy a lot when she's on you. On hit, it knocks opponents back in a bizarre-looking ground bounce that can combo directly into Night Raid Vortex. Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Almost always abbreviated to TK. This move mostly gets used as a combo part after c.S since it launches the opponent high for easy follow-ups with Bandit Revolver or a knockdown with Bandit Bringer, and occasionally as a big anti-air against characters that can stall their fall like Zato with Flight. Accompanied by a wolf spirit called Rei, Giovanna is an officer in the special operations unit that protects the President of the United States. (Ares granting Kratos the power to slaughter the opposing army, Asuka giving Sol the Flame of Corruption to resurrect Sol) but would seek revenge after gaining consciousness . Averaged it out to get the win rate.I rounded figures to the nearest 5 for the +1, +2, etc. As said earlier, you don't really wanna RPS with Goldlewis. Worst Match. Popularity. A strong okizeme tool thanks to its high advantage on block and useful for resetting offense against a defending opponent reluctant to challenge. Also links into 2K against crouching opponents, even at max range. At long range, you can use Banjoneto to hit Chaos. Sol Badguy vs. May - 18. The M&M&C will kick out Axls and Goldlewis can have a better route to top. . Has significantly faster recovery than the real version, making it useful for resetting pressure or baiting jump-ins from an opponent who was expecting Gun Flame. Floating crumple on ground hit: Total 33F (airborne 1~19F, standing 20~33F, can block 28~33F). Dream Interpretation / And /bet Upward swipe that hits overhead pretty quickly. While Ram has pressure that cranks your risc with forced chip damage, Gold also has this. Vote for Ramlethal's tiers . If you get knocked down and she sets up a Yo-Yo, you'll have to hold the mix. Shorter active window compared to the ground version. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. Agree or Disagree, but these are my thoughts rig. The lower the tier, the weaker the character. I-No - 19. A decent option on defense, it can force the enemy to get closer, which opens them up to 2P and 2K. High pushback on block can make this move safe if properly spaced. Bridget vs Sol Badguy Matchup Knowledge. If Sol guardpoints through a strike, the opponent will be stuck in hitstop while Sol continues to move, making it next to impossible for them to escape if they're on the ground. Overall much harder than your usual Ram matchup, but not unwinnable by any means. Important tool for landing Clean Hit Volcanic Viper in the corner. You should be gaining ground when you block it, not getting pushed back. H Kabari is only minus 3, keeping it safe on block and will push the opponent towards Baiken. Slower than 5P and 5K, but hits lower to the ground. This is also Sol's optimal corner combo ender after causing a Wall Stick thanks to its high damage, single hit nature. Once you're close enough to the corner for j.D to wall bounce, Sol can usually air dash cancel into another one. Yo, I did the same: https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/, I have slightly different data, but this could be tipping errors. If it hits a grounded opponent, they will be put into a floating crumple that causes immediate follow-ups to behave as though the opponent was airborne, but delaying them will result in a forced stand. The opponent is then forced to block your jumping attack, since reversaling doesn't work, which will give you some nice pressure and hopefully an opening.s (including Tatami GaeshiGuard:AllStartup:15Recovery:5Advantage:-3), Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Thanks Daisuke. 26. This is Sol's only fully invincible reversal, but the first hit has poor range and the entire attack is unsafe on block or whiff. Zato players like to sneak in his command throw but learn to recognize the situations they do it and be ready to beat him up for 90%. This isn't a plan that works forever however, Nago will eventually get to a high blood level and will be forced to commit to normals when he's around level 3 blood. https://www.dustloop.com/wiki/index.php?title=GGST/Baiken/Matchups&oldid=372064. Score - Sum of match-up values for this character. 236S has a use in this matchup. Somewhat slow start-up for an anti-air but has high vertical range (quite a bit higher than 5K). Ram can always use her Mortobato super between rekka ( 214P) 1 st, 2 nd and 3 rd hits. Most miserable matchups in Strive? : r/Guiltygear - reddit She goes up and down real quick so if you're a reactionary Axl you might have a hard time. Sol Badguy's Guilty Gear Strive tier match ups. It doesn't matter if she bodies all the lower tiers if she loses to the top tiers. After spending a considerable time with Testament, I'm finally ready to share with you my matchup chart for them in Guilty Gear Strive! At longer ranges, he can close the gap and initiate pressure with Fafnir, a forward-lunging Guard Crush. 2S is also still useful. Anyways, its really cool and interesting data, and I hope to see more analyses like this in the future! However, the short range of the first hit, the high knockback of the second, and the forced Wall Break in the corner makes this difficult mid-screen and impossible in the corner. Nagoriyuki is a tall, heavily built, dark-skinned man with blue eyes and thick, shoulder-length Dread-locks tied into a ponytail. On Counter Hit, the ground bounce can link into a dashing 5K for a combo. Resources. The difference between the attacker's recovery and the period that the opponent is in hitstun. Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. She's better at getting in and pinning down an opponent rather than mixing them up, which I'm more comfortable with. Delaying and slightly changing your buttons and timing can throw off the other ram and can lead to whiff punishes. Unsafe on block or whiff while being barely plus on air block, so consider using less committal anti-airs like 5P or 5K instead in most situations. A lunging gut punch. He is an aloof and brash bounty hunter of immense skill on a quest to find and eliminate all Gears and their creator, That Man.For a short time, Sol was also a member of the Sacred Order of Holy Knights during the Crusades, known as "Order-Sol".. Sol has an Awakened form, who is an unlockable boss character in Guilty . The Gear Hunters Saga), ambientada en Washington, y que presenta su confrontacin final con That Man, Asuka R. Kreutz. Baiken has powerful defensive abilities, mostly attributed to Hiiragi and her 5P. Ground bounces on hit, hard knockdown upon landing. Sol's slower but more powerful strike invincible reversal. Patient play is key, as Anji has the ability to turn any action around on Baiken if he detects sloppy play. I mean there's that but he also has some pretty polarising matchups too? Has the longest horizontal range amongst all his normals, very fast start-up, and high damage but also has poor vertical range, long recovery on whiff, is very unsafe on block, and cannot be special canceled. https://github.com/PapstJL4U/fgMetagame. Strive Match-Up Chart and Tier List based on data from 12,000 - reddit He also gets high damage off of a successful counterpoke in neutral, so manage the risk of poking appropriately to minimize the risk of a counterattack. Above her head floats a cracked yellow halo. Millia bottom 3. Pay attention to the opponent's meter to determine when to be wary of YouzansenGuard:HighStartup:9Recovery:Landing+7Advantage:-14 (TK) in her mixup. As a poke, it is one of the faster 5H normals among the cast, giving it a niche thanks to its large Counter Hit effect making for easy and highly damaging hit confirms (such as Bandit Revolver linked into c.S > kara Volcanic Viper). Pre-emptively filling space to stop dashes is something Ram will have to do quite frequently but has to be done with low recovery moves or else ram will be whiff punished, Saving your swords in neutral will make it easier for Ram to catch Gio's movement, Ram should try to not whiff her long range normals as it makes it easier for Gio to close the gap. She does have, Ram on offense is usually business as usual. . His damage is good but not great. When not spending Tension for a follow-up combo, it's often a better idea to do a normal ground throw for slightly less damage to keep the corner and get a better knockdown. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the comments . After the super freeze, Sol has constant full guardpoint for as long as the move remains active, and if an opponent hits Sol during this time, Sol will experience pushback, but then continue to move and remain active during hitstop. It's risky but can work. Guilty Gear Strive Tier List - Best Characters - Mejoress.com (2018 and Ragnarok switching Gameplay Style compared to OG GOW and Strive changing and . Exceptional close range offense with plus on block standing Slash normals and highly damaging Counter Hit confirms. Overview | Frame data | Matchups | Strategy Return to Top. To challenge these normals, Ky pretty much has to commit to. This page was last edited on 28 January 2023, at 04:05. On Counter Hit, it can link into either itself, c.S, or Night Raid Vortex. Sol lunges forward half-screen with a flaming straight punch. After a Wall Stick, 5H is commonly used to Wall Break if the timing or position of the opponent prevents you from using Fafnir. Crow beats Sword Toss but this is more of a general inconvenience than a game changer. It's also a bit more complex than Guilty Gear Strive. A projectile which usually travels slowly across the screen in a horizontal path above the ground. Furthermore, 6P special cancels on block which will let you start running your pressure. Baiken is a safe jump monster, after a lot of her most basic strings, she can do IAD Tatami to cover any wake up options you might have. She's plus for days, but you can find an opening if you're patient. Hits twice. Competent neutral and approach tools that get even stronger with meter. Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. SOL BADGUY Guilty Gear STRIVE Overview Guide - YouTube The aerial version can be delayed to halt Sol's momentum in the air, useful for baiting out an opponent's anti-air attempts, although it will lose to attacks with high vertical reach like Potemkin's Heat KnuckleGuard:Air Guard CrushStartup:12Recovery:18Advantage:+10~+3, Faust's 6PGuard:AllStartup:9Recovery:32Advantage:-21 or most rising DPs. Jack-O's space control with minions can be difficult to maneuver around, but once Baiken gets in, it's over. Giovanna is a playable character in the Guilty Gear series who makes her debut on Guilty Gear -Strive-. From my experience, the Faust v Faust matchup is easily -2 in Faust's favor. It loses to throws, so try to only use it if the opponent isn't at point blank range. This is interesting but definitely but for some chars like Axl are a gigantic knowledge test as opposed to a horrendous MU. Matchups. About Press Copyright Contact us Creators Advertise Developers Press Copyright Contact us Creators Advertise Developers Playing as Axl, May can be rough sometimes, but Chipp is absolutely painful. Usually something like to a. How much R.I.S.C. Baiken threatens her own offense heavily with HiiragiGuard:Startup:1Recovery:32Advantage:, meaning blockstrings that normally go unpunished such as 2D-Tatami Gaeshi and c.s-2H are now vulnerable to parry. Due to it being a projectile, you can't do anything about it. This is for Floors 10 and Celestial.I wanted to focus on Celestial, but there were not enough players to measure certain match-ups fairly, so I had to expand it to include Floor 10. Ky Kiske is the go-to "shoto" character alongside Sol. The advancing plus on block mid. For me it's one of the worst matchups. Knocks opponent away on hit, Counter Hit gives a hard knockdown. sweep that can slip under many attacks. Tier lists in fighting games are fickle, a single balance change can make you throw the whole thing out the window and you also have to take into account player skill, as more often than not . Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. 14 comments. Be careful when throwing out this move in neutral, as its range is quite poor. Strategy. Goldlewis j.D is busted dawg that shit is actually so cracked lmao, Gold corner pressure that arguably rivals Rams. GGST Munchox (High Level Gio) vs Void (#2 Ranked Happy Chaos). Guilty Baiken is very nimble and annoying to deal with in the neutral. I haven't been running from fights and usually opt to fight characters I know I'm terrible against with Zato (see: Axl, Chipp, Sol, etc. This page was last edited on 28 January 2023, at 06:50. https://www.dustloop.com/wiki/index.php?title=GGST/Ramlethal_Valentine/Matchups&oldid=372096. Level which makes it useful to use after a 2D knockdown. The Clean Hit deals absolutely massive damage, so it should be used to end combos whenever possible. Anji generally doesn't really have low-commitment options to respond to ram's options in neutral, and his offense and defense aren't particularly scary for her to deal with. Usually improves frame data against blocked moves or gives more meter than a normal block or both. A grounded attack that hits the opponent out of the air, Link to Gun Flame (Feint) Special Cancel Table, https://www.dustloop.com/wiki/index.php?title=GGST/Sol_Badguy&oldid=376897. Avoid using moves like f.S and 2H to attempt to escape or counter this type of offense. I have no plans to increase the sample size or make new ones for future patches. Any airborne action can evade Heavy Mob Cemetery if timed well, so its usefulness is low if the opponent isn't committed to an action or has 50% Tension to stop themselves. Sol has tricky special moves which help him get in, and a suite of normals which excel at setting up frame traps and strike/throw mix-ups. This is just a small project I took on out of interest. Used to contest an opponent's air approach or to open up opponents with a fast overhead after doing a delayed air dash. this move removes on hit. Guilty Gear Strive Anji Mito Guide: Beginners Tips, Move List & Best Combo Telegraphing orange glow appears Frame 4, and reaches full brightness on Frame 5. Bounces higher on Counter Hit, allowing the follow-up Night Raid Vortex to combo into c.S rather than 5K or 2K. c.S has the most gatling and cancel options of all of Sol's normals, making it very flexible within both blockstrings and combos. Matchup guides, advice, and analysis for Zato-1 in GGST. Doing this can allow Sol to potentially take his turn, forcing the opponent to bait it by giving up space instead of blocking. Here's how you can play Anji Mito in Guilty Gear Strive. Thanks to her high movement speed and large buttons, Ram is generally difficult to zone. Guilty Gear Strive Tier List: Best Characters - Dot Esports Ram easily out ranges Jack-O, push her to the corner and kill her, she can't easily escape. On Counter Hit, confirming to Bandit Revolver will allow Sol to link to 5K for a follow-up combo. Ramlethal's Guilty Gear Strive tier match ups. Pressure has been significantly buffed which gives Testament a much more threatening corner presence that's almost comparable to Ram. This is a very small sample size, so should be taken with a big spoon of salt. Guard crushes on block, leaving Sol at a significant frame advantage and greatly increasing the opponent's R.I.S.C. Sol's main combo ender mid-screen when Volcanic Viper won't Clean Hit. This is Sol's only projectile, giving it a niche in neutral, although its long start-up, short horizontal reach and advancing hurtbox makes it prone to be stuffed by pokes. Day diff. Sol also boasts a set of versatile defensive moves that complement universal defensive mechanics. - Difference between the tier scores from today and . Significantly slower than an uncharged 5D, making it easier to react to. But some people in support of -STRIVE-welcomed lowered difficulty barrier for newbies (in the series . Roman Canceling this move retains Sol's upward momentum unless the Roman Cancel is shifted in any direction. Guilty Gear Strive llegar el 7 de marzo a Xbox, PC y Game Pass If she does the follow up right after, she'll frame trap your mash, if she delays it, she can either go right through you which will leave you advantageous due to Baiken being in endlag. If she comes in with a deep j.S jump in, she can decide to Yosanzen to hit you with another overhead or she can simply not do it and go for a low via 2K. Therefore, be wary of resetting pressure after H Kabari as he could steal his turn back easily. Corner combo staple, and Sol's only disjointed air button. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. How much R.I.S.C. Opponent cannot use Blue Psyche Burst on hit or the resulting knockdown. Thus, it can be used both as a launcher and a grounded combo part depending on input timing. The character whose not only not bad but good, it's Sol Badguy! Use it to steal momentum against poor okizeme and predictable pressure. Slow but high reward anti-air that mainly sees use as combo filler. Guilty Gear Strive is the latest entry into a more than two-decade old franchise, . It's obviously subject to change, but right now, what are the matchups that you most struggled with. Baiken's small stature and large buttons work well to corner Axl. Faster than average start-up at 4 frames. Sol steps forward and swings his sword. If the first hit of a combo, applies an additional +20. A very well-timed jump attack on a character who is rising from a knockdown. For Example: 2369 for a j.236 input. The big move to look out for is 2HGuard:LowStartup:11Recovery:26Advantage:-18, as it has the longest recovery and opens himself up for a jump in with Baiken's j.SGuard:HighStartup:8Recovery:19Advantage:. Legend. They are still quite awful on whiff however, and proper baiting of moves like Nago's, Keep an eye on his blood! Moves forward about one character length at no charge to fullscreen at max charge. This gave me random matches over a longer time period and with far more players than scrolling one by one.I recorded a 1 for a Win, and a 0 for a Loss. Instead, it should be used to control the air, as it easily allows Sol to continue pressure if the opponent air blocks it, and may score stray hits due to its long active frames. Vote for tiers. Her j.S can be a pain to deal with due to how it goes at a unconventional angle and due to Ram's 6P being more horizontal than vertical, it can be hard to AA. Sol Badguy is the protagonist of the Guilty Gear series and Ky Kiske's rival. That means that a person that is willing to fight a certain match up does that knowingly. Remember that the longer you block, the higher the Risc gauge will be, which in turn makes any stray hit from Axl do a ton more damage. It's good to go for something low committal like 6P when you're decently close to her since it has quick recovery and can counterhit Baiken's f.S. Sol releases a pillar of flame that slowly crawls along the ground. This is Sol's highest damage OTG, though doing so will sacrifice okizeme and leave Sol vulnerable, especially in the corner, so only do it if it will close out a round. A Dragon Install-powered flying grab that makes Sol lunge fullscreen. When he whiffs something like, Business as usual, watch out for Nago doing. Dragon Ball FighterZ Brawlhalla Guilty Gear -Strive-Soulcalibur VI Skullgirls 2nd Encore Killer Instinct Multiversus The King of Fighters . Did you mean? His pressure can be challenged easier but it can end up being much more rewarding for Gold if he gets a counter hit. Best Match. Due to 2K's low knockback and 2D's range, this will connect at all but maximum range. Credit: Arc System Works. Jack-O Matchup Tier List | Guilty Gear Strive - YouTube Either way, the opponent will be pushed away. Key tool in frame traps, leading to some of Sol's highest damage. Apart from this, Ram plays a slightly better neutral than Leo and doesn't have to struggle much against him. Combos into 2D for a hard knockdown. Launches opponent and switches sides on hit, hard knockdown upon landing. All three of them do excellent against Axl which is Goldlewis worst MU, but GL does good against May and Millia and not as bad against Chipp as against Axl. 21 sec 18-May-2022 No Axl allowed everyone hates that mofo. Due to her pressure utilizing projectiles, this disallows Baiken from using parry as freely. It is integral to watch for Chaos' bullet amount and concentration, as they are extremely important to his gameplan. Volcanic Viper, the latter of which leads to Sol's most damaging combos in the corner. Corner pressure is especially effective because of his poor mobility and lack of forward/air dashes to get out of sword pressure. It can clip him which puts him into a stagger state, allowing Ram to get in. Pay close attention to how much Axl is committing to that button and counterattack. In the corner, you can also link into dash 5K for big meterless damage. Test 6P is juiced so if Ram gets 6P happy just slap them. Can also be kara canceled into from 6S to move Sol forward before launching the projectile. The most well-rounded defensive toolkit in the game. First hit launches the opponent, second hit knocks them away, hard knockdown upon landing. Giovanna is the game's easiest rushdown character to use, even for Guilty Gear . The meaning of the symbols of / and /bet seen in a dream. High reward on air hit or Counter Hit, leading into Gun Flame (or Gun Flame (Feint) on Counter Hit) followed by Night Raid Vortex for good damage and corner carry. Also Snail is -24 on block. I think that's why he is so high though, because he goes evenly, playing him essentially becomes "safe" in that you are rarely going to have a bad matchup, thus leading him to have a high play percentage. Try to get Axl to whiff. Sol's strongest meterless ender for Wall Break. ), but it's probably time to finally make an exception here. Only 100 matches per match-up. But regardless, here it is: Strive Tier-List Based on Average Win Rate against the entire cast: Full Match-Up Chart with legend on right: Methodology:I searched for the match-up I wanted in replay mode, and scrolled through the list by pressing Right to jump ahead. Her normals might look like they aren't very contestable but you can very much run up and premptively 6P them to stop her. Search Results - Showing 0 - 34 Of 129.
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