- Serana's Necklace of Vivacity now has custom meshes and textures! Changed Solstheim Location commentary and Serana Blackreach stuff to be triggered through Story Manager, Merged Breakup Handler, Bolstering The Ranks, Auriel's Bow records with SDA's Main Dialogue records, freeing up quest data space and making the mod's internals overall more streamlined, Enabled more Papyrus debug logging to help users who may be having problems with various features, Some under the hood tweaks for SDA Follower Banter, Improvements to script performance for College of Winterhold, Dark Brotherhood, and Companions commentaries, Changed Serana Silent Teleport script so she would be teleported nearer to the player. - Improved how Drinking Buddies is triggered, hopefully solving issues for some of you, where the dialogue option would just outright disappear after a while. - Added in goodbye lines that were supposed to be there before, - Carry weight radiant dialogue now occurs much less frequently (-75%), - Jarl Balgruuf Banter will now only occur in Whiterun. Decided to just release this as a full update now, and not just a beta, as this update was already extensively tested and any bugs experienced (if there are) should be rather minor. - The friendship variable is now optionally set through completing a set number of backstory dialogues with Serana. - Sofia Banter now has a countdown timer. - House of Horrors commentary || Same as the above "Silver Hand" advice. It wouldn't make sense for Serana to become more outspoken and bantery to other characters so soon after waking up, - Added AlternateVoice=1 condition to hello lines that should have had it, - Workarounds added to prevent FG seduction dialogue from popping up on Serana after she has been married (thanks jgostling!). The former song acts as a universal entry or starting point for Serana's song capabilities, as previously, "The Dragonborn Comes" would only be available to Dragonborn players. - Reduced distance of Serana to Player package (used in several NPC banter scenes). - Added Clean ver. - Daedric Quest commentary for "A Night to Remember", everyone's favorite The Hangover-style quest in Skyrim. - Once Serana is married (unofficially) the player is added into a custom Serana married faction, which prevents the vanilla marriage proposal dialogue from occurring with other NPCs. On the other hand for users who don't have Flower Girls installed, romance scenes will be implemented as fade-to-blacks with appropriate contextual messages. radiant conversation among others). This includes any and all of the intellectual property within the mod, including (but not limited to) all the mod's code, the "new" SDA Serana character and all the writing within the confines of the mod, and Kerstyn's performance as Serana (this includes training her lines for AI generation). - Added in delays for the radiant lovemaking feature to only occur after the Unseen Visions quest. You have been warned. Well, after installing (as of this writing) 237 mods (including SDA) and never having gone through the Dawnguard questline at all in any of my many test playthroughs, I look forward to seeing what all this mod has in store. - Fixed issue of AA records not copying over for the leggings, - Two Civil War Lines re-recorded for lore consistency, - New conversations with Serana implemented, -Serana's vampirism feeding, favorite book, hobbies, commentary after curing her vampirism, -Singing functionality (after prerequisite hobbies conversation completed, she sings The Dragonborn Comes (assuming player has already been formally recognized as such)), - Immersive radiant sound effects: While exploring, Serana will tend to sneeze, hum, and/or cough every so often. It is now possible to either ask Serana to find a table, find a seat yourself, or have the conversation standing. - Dialogue toggle for Serana's yawn and sneeze lines. - While drinking (if in third person) the player will now also play the appropriate drinking animations. This includes anything that will be seen by an audience of people, whether it be a Skyrim modification or even a video.Mod Pack Authors can use my content in their mod lists (even without my permission) but CANNOT benefit off of monetizations in any way, shape, or form. More to come. No patch plugin needed, SDA should automatically detect when you have said mod installed and Serana is wearing the Ram Horn cuirass. This author has not provided any additional notes regarding file permissions. This is in line with the dialogue design choice for Serana (as at least during Dawnguard) Serana's non-radiant conversations were always able to be accessed by the player at any given time, given the natural dialogue conditions are met. - Banter with the Remiel Follower, including exclusive lines written and voiced just for the banter, from both Remiel's and SDA's voice actresses. Serana Dialog Add-On Check Out This Mod Serana is already one of the more life-like NPCs in Skyrim. She chooses to stick around, and her ending reaction to you has been toned down a bit. One of the most expansive updates for SDA to date. Sneeze/Yawn toggle is now only available she's become cured. Sometimes Serana may run off or her pathing may become wild. (Thanks to ws and po3 over at the r/SkyrimMods Discord for helping with the fix! - Expanded existing "What's on Your Mind" dialogue with new voice lines, - Tweaked Harkon recap player dialogue choice to be more about him exclusively and less about Serana's family, - Added extensive recap dialogue with Serana about her family (both her relationships with Harkon and Valerica), - Added more radiant commentary dialogue to caves/dungeons. - Patch functionality was fixed- it should now do its thing properly. Page 1 of 2 - About Serana Dialogue Add-on Mod - posted in Skyrim Special Edition Discussion: Hey so i have a quick question for you whos played with this fantastic mod. If you still want to experience it (with a mute Auri), you can type "setpapyrusquestvar SDA_FollowerBanter AuriBanter True" in the console. If you have 'Sleep Tight' installed, SDA will detect this and revert its stripping sub-feature for the Serana sleep feature. - If the player has installed the mod for the very first time past a certain point in the Dawnguard questline (Beyond Death) the player will be given a menu prompt on whether or not they'd like to have the Serana Romance feature. Serana will now feel even more responsive and alive during your adventures! Commentary on the Cyrodillic Brandy found in Fort Frostmouth (it's Serana's favorite drink). - Backend improvements for how Serana Romance quests are numbered. - Spell Enabling/Disabling voiced responses. - Note: As for Serana moving in with the player to someplace once they get married, that's still on the drawing board and I'm still planning how I'll implement that, at least on a technical level, as it is a bit of a technical hurdle. - Tweaked existing dialogue cool-downs to prevent them from being spammy, - A lot of radiant world commentary on various locations, from animal dens and bandit camps, to even military barracks, - Commentary on Discerning the Transmudane. - "Let's call it a day" dialogue was unecessarily set to random, even though it shouldn't be. - Riften: Mjoll, Talen-Jei, Maven Black-Briar, Grelka, - Adjusted probability for some of the random NPC conversations, - Changed conditions for random NPC conversations to start occuring earlier in the Dawnguard questline, - Tweaked distance that NPC conversations occur, - New measures were added to ensure Serana faces conversation NPCs when she should, - Fixed inconsistencies in the conditions for some radiant lines, - Some backend additions as failsafes to ensure NPC aliases properly fill. - Backend script and quest design improvements for Serana Romance 4-9. - Serana will only comment on you carrying a lot of things if you are actually over-encumbered. - Added interaction with Serana, being able to ask her to rest after a long day's adventuring. - Expanded on a vanilla conversation with Serana once she and the player enter Winterhold. - Fixed bug where Nightshade would just randomly teleport to Phoenix. - Flower Girls animation support innately added to SDA, without requiring a plugin patch. Happens every day or so, she'll choose to give gifts spontaneously (the player will be notified when Serana wants to give a gift). - Despite the Thieves Guild questline being railroadey, the player will still be able to roleplay extensively with Serana. - Redone the code of the Haunted House quest commentary, so that there now aren't any compatibility issues with other mods which edit the same quest. If the player is named a certain name that has been requested by Patrons, Serana will automatically recognize that (if on PC), or manually if on console. - The disclaimer message has been changed to a small notification on the top left of the screen. It's no longer a spontaneous and spur of the moment decision. - Serana now has some flavorful comments on Haelga's room in her Bunkhouse! However, all copyright within the confines of content added by this individual game modification belongs to me, the mod author. The writing for a lot of these conversations has improved, and Kerstyn's voice should now feel more synergistic with how she voices the Serana character now. - Partial implementation of killmove commentary, - Tweaked conditions on humming idles not to occur while the player is sneaking, or dungeon-delving. - Auri Banter. - Fixed xEdit script property Warning Message (was previously harmless though). :D. - New RP conversations with Serana, about: -Serana asking about the player's backstory, -Comments on the player's race (she gives different insights on all the different races), - Solstheim location awareness (both for the main region and the various settlements within it. You can set adventure, home, and city outfits, which she will automatically cycle between depending on the location she's in. You can now teach her spells (from a select list of vanilla spells). The player can choose to delay this too, in case they need Serana for a quest or just want her to stick around for a bit longer. If you've already experienced this bug and are on PC, type "Set SDA_AlternateVoice to 1", or reload an earlier save (before Prophet). - Subtitle fixes, courtesy of GuerillaTech, - More radiant location commentary for these specific loc types (Falmer Hives, Forsworn Camps, Giant Camps, Hagraven Nests, Lumber Mills, Shipwrecks, Graveyards, Farms), - Serana can now train the player in Conjuration, Alchemy, Speech, Light Armor, Destruction (once a day), - Sneak greets and goodbyes, trading, wait dialogue, - New Serana combat dialogue (with her more repetitive vanilla lines frequency dialed down). - Fixed Arvak and Jiub dialogue conditions since they weren't firing properly, - New conversations for "A Return To Your Roots" vanilla quest and "Bolstering the Ranks". - Added in random idle yawns for Serana. Full Quest Commentary from "Dragonborn" to "At The Summit of Apocrypha". Serana Dialogue Add-On Romance Update + LE Port! - A lot of backend improvements on how NPC banter quests are started. - Added dialogue to disable candlelight and some cloak spells (Frost, Lightning, Whirlwind). ), - Added in a disclaimer when the mod is first run (basically saying that the full revoice isn't complete and that there are two Serana voices in the game), - Added a small message shown to the player once Serana is having her emotional breakdown at the Ancestor Glade, - Serana now comments whenever you do killmoves (this was initially a cut feature from a much earlier version of the mod but I was finally able to get it to work). Serana should have less moments where her dialogue animations awkwardly loop, and she should also have overall more varied body movements. - Implementation of another Dawnguard NPC interaction scene. No longer are all of them "Start Game Enabled" freeing up game engine resources on a fresh mod install or starting a new game. - Serana was addressing the player as a lover with a specific sleeping dialogue topic, when she shouldn't have yet. - Serana no longer sneezes when she's a vampire. The commentary quest should already be restarted and you can check if it's up and running correctly with "sqv SDA_SolstheimCommentary". If there are mods that do this too, do not use them with SDA- you will break Serana's brain! Also made sure to make all of them stop while not running. The romance shouldn't have conflicts story-wise, as your Dawnguard side is not directly referred to in a lot of these romance dialogues with Serana. Fixed some redundant code. This happens later in the Dawnguard questline so it's good for roleplay. Serana should now properly wait when being asked to wait. The base dialogue commentary quests should all be started in time. - Redone Crimson Blood armor dialogue patch. This should hopefully help with problems some users have been experiencing. At that point, she's supposed to be force-dismissed from you, but I haven't gotten that to work yet. As an NPC, Serana is more intelligent and has many new follower features. This is only available after the Dawnguard questline, should the romance route have been pursued with the vampire princess. - Added quest-aware commentary if you take Serana along with you to Alfthand and Blackreach to find the Dragon Elder Scroll. The friendship requirement stays the same. All rights reserved. - A Serana gift-giving feature, which different responses for her depending on the type of gift. - "How does it feel to be a vampire line" no longer occurs if the player is a vampire too. Just make sure you talk with her while in that same room, with that bed already rented. Credits: - rxkx22's Seranaholic mod for the screenshot- Yinkle for the SL patch- Xiderpunk and Ashal for giving permission to use their animation frameworks, as well as Xider for invaluable help with writing the FG detection code and helping me troubleshoot- For all the users in various Discords and the Nexus forums for helping me out with troubleshooting and coding concerns- GuerillaTech for pointing grammar/punctuation/inconsistency errors out for the subtitle fixes- Netherworks and EnaiSiaion for giving me permission to use and tweak their mod assets for SDA patches- Bethesda for making such an amazing game- Kerstyn Unger for lending such an amazing voice to help out with this project. Removed Serana finding a table option in drinking buddies since that was buggy. This DOES NOT do anything like dismiss her. - Added in safeguards for "House of Horrors" quest commentary to not occur at the wrong time. - Redone Lustmord armor dialogue patch. - Since there currently aren't any voicelines for Orc and Bosmer commentary for now, temporary measures have been put in place to ensure the initial trigger dialogue doesn't fire, as long as the player is playing either of those two races. Incorporated Serana Hood Fix by thetrader, with modifications by me. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. This was an oversight - and partly why the retoggle patch was delayed until 3.3 (since the bloodcursed arrows dialogue was not fully disabled back then). Serana now has her own custom horse, which you obtain through a short quest (which can be triggered as early as the Moth Priest hunt). Seeing that the implementation has changed, this quest record serves no purpose. It was not possible to disable the zombie spell without editing Serana's base NPC record, which is out of the scope of this mod (as to keep it compatible with all Serana Replacers). LL version still to come. Additionally, Serana Dialogue Add-On will not be compatible with mods that change "DLC1NPCMonitoringPlayerScript and DLC1_NPCMentalModelScript". Ah, e pu anche (udite, udite!) As an NPC, Serana is more intelligent and has many new follower features. For the players, just try to role-play and be considerate, alright? "The Tale of the Tongues" is for Dragonborn/MQ players as well, conditioned to only occur after the main quest. - A new "Trust" conversation, which aims to solve a DG plothole. - Shortened triggering distance for the Taarie conversation. This has since been fixed. just a recommendation as I like to use this mod in my playthroughs :). Not to mention the mod should load faster on older hardware! - Reduced frequency of Serana gift-giving. Improvements to overall commentary code. - More subtitle fixes, especially for some font characters which may sometimes display as square boxes, - Serana or other NPCs which have banter with her won't initiate their scenes when the player is currently in dialogue (Requires SKSE). I do this via efficient polling scripts to make sure the spells stay removed and aren't added back by the vanilla Serana leveling script. Please don't do this quest when specific Dawnguard quests are active in your journal. - Drink with Serana (both alcoholic and non-alcoholic drinks) at any inn, and have casual and immersive talks over a multitude of topics. first, - Added conditions for "Can I talk to you a bit" to not appear in dangerous locations like caves and nordic ruins, - Adjusted volume on audio files that were too quiet, - Increased audio levels in some lines that were too quiet, - Added more radiant hello dialogue (for weather conditions and when in player homes), - Added temple location keyword to High Hrothgar so Serana could properly recognize it as a temple, - Added Main Quest dialogue from the Horn of Jurgen Windcaller quest to Diplomatic Immunity. The reason of this being that while vampires in Elder Scrolls are undead, they still retain a lot of characteristics from their mortal life. Over 127 lines with extensive awareness on each quest. Serana won't just say the same 4 things each time- this has been doubled to a total of 8 random possible responses once the player chooses to trade items with her. - Changed debug notification of Flower Girls install to say Flower Girls SE, to properly represent the Special Edition version. NFF has two conflicting script files, just make sure SDA's overwrites. - Changed some conditions with the Odahviig commentary scene to make sure it fires (this was finnicky for some users before, sometimes it was occurring after a considerable delay/fast travel), - More alternate voice script toggles have been added to make sure voice-over transition is more seamless, - Added alternate voice flags to dialogue that was supposed to have them before, - Serana's post MQ commentary now has a script setting the quest stage, that was supposed to be there before. Previously they were able to, and Serana turned hostile as a result. If she is far behind (beyond hearing/conversation distance) she will be teleported to a spot near the player that they can't see (so sort of like a catchup feature). - Serana will break up with you if she finds out you are already married.
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Barry Zekelman House,
Articles S